1. What is the problem?
Kindergarten students are have difficulty recognizing word families and rhyming words in text.
2. What is the rational for the project?
Instead of using an overdone version of phonics that will create many syllables to a word with few syllables, students can use rhyming games to recognize word families and rhyming words. Though this skill is not necessarily part of the WESTEST, it has been identified in the school's Strategic Plan.
3. What strategy will be used to address the problem?
The researcher wishes to implement a variety of rhyming games through group and independent practice. Some of the games include "Odd Word Out" and "Go Rhyme Fish". The researcher plans to select games that best match to their student's abilities and learning styles.
4. What is the question?
How can I use a variety of rhyming games to help my students recognize rhyme and word families in text?
Will the rhyming strategies change student attitudes about reading instruction?
5. What evidence is presented that the strategy will work?
Using rhyme and word families are shown to have helped students decode new or difficult words. Games like "Odd Word Out" help students recognize patterns in literature. Studies have shown that many of the rhyming games mentioned do actually aid in helping students recognize rhymes and spelling patterns.
6. How will data be collected?
The researcher will use a checklist that assesses each student's progress while observing the students play the games. There will be a pre-test and a post-test to evaluate the impact the games have had.
The students are to play the rhyming games for 20 minutes daily. Group read aloud and study of Dr. Seuss's books that emphasize rhyme will also occur daily. This group reading will be observed, and participation shall be noted. The researcher will use these observations to adjust the focus of their project as needed.